Thanks for using gMote!
gMote lets you control your computer with mouse gestures.Current version is 1.21 April 15th 2008)
Let's get started
- Run the program, gMote.exe. Note that an icon appears next to your clock on the Task Bar at the bottom of the screen - a small white "g". You can right-click that icon to bring up a popup menu that lets you configure the program or instruct it to start when you log in to Windows.
- In the main gMote window, check that the button labelled "Active" is toggled on. You'll notice that it looks different from the other buttons in this state.
- In the bottom-left corner, click "Create gesture". Draw a shape where indicated. The shape must be one continuous stroke, which should look unique but not be too complicated.
- After you let go of the mouse button, the new shape will appear in the list on the left, next to a drop-down control. Click on that to choose what will happen when you draw this shape in the next step. Among the useful actions are media player controls (tested with Windows Media Player and iTunes), web browser functions (tested with Internet Explorer and Firefox) and commonly used features such as the clipboard. At the bottom of the list are options to choose a program or folder to launch, website to visit or a key combination of your choosing to simulate. This last option means you can access any computer function that can be executed with a keyboard shortcut with a gesture instead! For example, the Windows Search feature has the shortcut [Windows key] + F.
- Note that you can also assign a program to a gesture by dragging any file from an Explorer window or the Task Bar to the drop-down control.
- Use the "Save set" button to store all the gestures you create in one file. The gesture set that's loaded when you quit the program (or turn off your computer) will be loaded again next time you run it.
Now you're ready to use gestures
- Close the main gMote window (you can show it again using the white "g" icon) by clicking on the standard Windows "x" button in the top-right; the larger "Exit" button quits gMote completely.
- Now hold the Ctrl and Shift keys together (this is the default setting, click "Options" to choose another method), draw a shape and release the keys. Keep an eye on the bottom-right corner of the screen - here gMote will let you know if it recognised your gesture.
Tips
- If you make a mistake while drawing, move the cursor to the edge of the screen. The line will go red; if you release the mouse button now the gesture will be cancelled.
- If you find that your chosen gesture-invocation method (i.e. right-click and drag) interferes with another program (for example the right mouse button in games or 3D modelling tools) open up the Options dialog and select the "Excluded programs" tab. If you've used the program today while gMote was running in the background it will appear in the list at the bottom, and you can select it and click "Excluded selected" to add it to the top list. Otherwise, hit "Browse..." and locate the program that way. Whenever you're using one of the applications in that list, gMote will ignore any attempts to draw gestures.
- If gMote often confuses two of your gestures, try changing one to something else. Consider that it compares gradients along a path; a pair of symbols such as "Z" and "2" are likely to be confused. With a little imagination you should be able to create enough meaningful gestures to cover all of the actions you want to regularly perform.